
SUPER METROID RANDOMIZER WATER ROOMS SERIES
Series co-creator Gunpei Yokoi is on record as actually being furious about his team putting so much effort into the title, only to later admit that all that effort created a fantastic game that the development team themselves wouldn't even attempt to follow up for another eight years due to fear they wouldn't be able to surpass it. Samus has an Idle Animation consisting simply of her breathing. Development Heaven: The game has aged incredibly well due to such attention to detail and is still seen as one of the best games in the genre.


Crocomire's skeleton leap out of the acid to kill you one last time, only to then comically fall apart into a pile of bones? A hilarious moment that makes you forget you brutally murdered it.

Finally, if the player comes here with even a moderate amount of missile upgrades (or the Charge + Wave + Ice + Plasma beam combo), Mother Brain will go down fairly quickly. The room is a single screen large and, due to Mother Brain's sprite design, the player can almost always hit her by aiming diagonally up at her. She has three attacks for most of the fight, then gets a fourth when low on health, but none of them deal very much damage and are fairly easy to avoid. For a Final Boss, Mother Brain isn't all that challenging.In the vanilla game, Draygon ordinarily unlocks access to Plasma, so this is typically only seen in "GT code" categories like GT Classic ( guide WR as of ) and "major glitches" categories like RAMBO or RBMBO ( guide WR as of ) however, it's fairly common in randomizers for players to have Plasma, Charge, and X-Ray by the time they fight Draygon. Draygon is also very vulnerable to cheese tactics, since there are unintended methods of killing it quickly: Shinesparks note It's the only boss vulnerable to Shinesparks, and two or three of them can kill it in under a minute and the Plasma/Charge/X-Ray combo note If you use a glitch to get the Plasma Beam early, you can zap it with a Charged Plasma Beam and then repeatedly use the X-Ray Scope, which resets Plasma's damage, allowing Draygon to be beaten by firing a Charge Shot at it and then rapidly tapping A. By shooting out the wall turrets in the room, then letting Draygon grab you, you can Grapple Beam onto the turrets and electrocute Draygon, killing it in seconds. There's a simple trick behind defeating Draygon, the boss of Maridia, that completely undermines how threatening it is.
